Montag, 18. März 2013

Improving communication using IRC

Until now the complete conversation was done using comments on this blog. This has a severe impact on communication latency because answers to the simplest questions just take very long. Next to that answers to blog posts are often done anonymously which causes the commenter not to get informed by email about responses.

Today we started to improve that situation by using the IRC channel #lotroemu on the efnet servers. The idea was initially brought up by xbadc0de and him pointing out the massive problems in our communication style described above. We had some good discussion on the packets and I gained some great insight on how they are made up (and we also agreed on a common wording so we actually talk the same language).

From now on I'll try to join that channel as often as possible and I can only recommend this for everyone interested, too. Feel free to ask questions. Feel free to share opinions. Feel free to give advice.

See you on IRC.

4 Kommentare:

  1. i was that n00b846 guy :), you guys said you had a 'chicken party in rohan' could you elaborate on that?

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    1. Well n00bXXX (nomen est omen?), how about using a real nickname first, and more important, dont just talk BS in the channel but contribute useful things or at least ask subject related questions? Please kid, keep away if you just want to play and come back if you show some serious interest in the development and not just the usage, thanks!

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    2. If you prefer your irc channel to be dead, I'll gladly leave you guys alone. -n00b

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    3. i was also asking a 'subject related question' which was how badc0de managed to not only get session play working but also made an ingame item (could've been in the database already) that allowed all profession workbenches to be used anywhere while bwgypyth was still observing character creation packets.

      good luck though

      -n00b

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